module projects import base // Epic represents a large body of work that can be broken down into stories pub struct Epic { base.Base pub mut: title string description string project_id u32 // ID of the project this epic belongs to owner_id u32 // ID of the user who owns this epic assignee_id u32 // ID of the user assigned to this epic status Status priority Priority story_ids []u32 // IDs of the stories in this epic issue_ids []u32 // IDs of the issues in this epic label_ids []u32 // IDs of the labels applied to this epic start_date string // Start date in ISO format due_date string // Due date in ISO format progress f32 // Progress as a percentage (0-100) dependencies []u32 // IDs of epics that this epic depends on blockers []string // List of blockers preventing progress tags []string } // EpicProgress represents the progress of an epic pub struct EpicProgress { base.Base pub mut: epic_id u32 total_stories u32 // Total number of stories in the epic completed_stories u32 // Number of completed stories total_points f32 // Total number of story points completed_points f32 // Number of completed story points progress f32 // Progress as a percentage (0-100) }