reorganize module
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_archive/rhai_engine/rhaibook/language/modules/import.md
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_archive/rhai_engine/rhaibook/language/modules/import.md
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Import a Module
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===============
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{{#include ../../links.md}}
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```admonish info.side "See also"
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See [_Module Resolvers_][module resolver] for more details.
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```
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Before a [module] can be used (via an `import` statement) in a script, there must be a
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[module resolver] registered into the [`Engine`], the default being the `FileModuleResolver`.
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`import` Statement
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------------------
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```admonish tip.side.wide "Tip"
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A [module] that is only `import`-ed but not given any name is simply run.
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This is a very simple way to run another script file from within a script.
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```
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A [module] can be _imported_ via the `import` statement, and be given a name.
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Its members can be accessed via `::` similar to C++.
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```js
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import "crypto_banner"; // run the script file 'crypto_banner.rhai' without creating an imported module
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import "crypto" as lock; // run the script file 'crypto.rhai' and import it as a module named 'lock'
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const SECRET_NUMBER = 42;
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let mod_file = `crypto_${SECRET_NUMBER}`;
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import mod_file as my_mod; // load the script file "crypto_42.rhai" and import it as a module named 'my_mod'
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// notice that module path names can be dynamically constructed!
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// any expression that evaluates to a string is acceptable after the 'import' keyword
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lock::encrypt(secret); // use functions defined under the module via '::'
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lock::hash::sha256(key); // sub-modules are also supported
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print(lock::status); // module variables are constants
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lock::status = "off"; // <- runtime error: cannot modify a constant
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```
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```admonish info "Imports are _scoped_"
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[Modules] imported via `import` statements are only accessible inside the relevant block scope.
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~~~js
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import "hacker" as h; // import module - visible globally
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if secured { // <- new block scope
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let mod = "crypt";
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import mod + "o" as c; // import module (the path needs not be a constant string)
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let x = c::encrypt(key); // use a function in the module
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h::hack(x); // global module 'h' is visible here
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} // <- module 'c' disappears at the end of the block scope
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h::hack(something); // this works as 'h' is visible
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c::encrypt(something); // <- this causes a run-time error because
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// module 'c' is no longer available!
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fn foo(something) {
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h::hack(something); // <- this also works as 'h' is visible
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}
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for x in 0..1000 {
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import "crypto" as c; // <- importing a module inside a loop is a Very Bad Idea™
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c.encrypt(something);
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}
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~~~
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```
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~~~admonish note "Place `import` statements at the top"
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`import` statements can appear anywhere a normal statement can be, but in the vast majority of cases they are
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usually grouped at the top (beginning) of a script for manageability and visibility.
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It is not advised to deviate from this common practice unless there is a _Very Good Reason™_.
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Especially, do not place an `import` statement within a loop; doing so will repeatedly re-load the
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same [module] during every iteration of the loop!
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~~~
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~~~admonish danger "Recursive imports"
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Beware of _import cycles_ – i.e. recursively loading the same [module]. This is a sure-fire way to
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cause a stack overflow in the [`Engine`], unless stopped by setting a limit for [maximum number of modules].
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For instance, importing itself always causes an infinite recursion:
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```js
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┌────────────┐
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│ hello.rhai │
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└────────────┘
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import "hello" as foo; // import itself - infinite recursion!
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foo::do_something();
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```
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[Modules] cross-referencing also cause infinite recursion:
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```js
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┌────────────┐
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│ hello.rhai │
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└────────────┘
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import "world" as foo;
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foo::do_something();
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┌────────────┐
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│ world.rhai │
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└────────────┘
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import "hello" as bar;
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bar::do_something_else();
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```
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~~~
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