reorganize module
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@@ -1,168 +0,0 @@
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//! Implementation of the Event Handler With State Pattern - JS Style
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#[cfg(any(feature = "no_function", feature = "no_object"))]
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pub fn main() {
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panic!("This example does not run under 'no_function' or 'no_object'.")
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}
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#[cfg(not(feature = "no_function"))]
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#[cfg(not(feature = "no_object"))]
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pub fn main() {
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use rhai::{CallFnOptions, Dynamic, Engine, Map, Scope, AST};
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use std::io::{stdin, stdout, Write};
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const SCRIPT_FILE: &str = "event_handler_js/script.rhai";
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#[derive(Debug)]
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struct Handler {
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pub engine: Engine,
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pub scope: Scope<'static>,
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pub states: Dynamic,
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pub ast: AST,
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}
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fn print_scope(scope: &Scope) {
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for (i, (name, constant, value)) in scope.iter_raw().enumerate() {
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#[cfg(not(feature = "no_closure"))]
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let value_is_shared = if value.is_shared() { " (shared)" } else { "" };
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#[cfg(feature = "no_closure")]
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let value_is_shared = "";
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println!(
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"[{}] {}{}{} = {:?}",
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i + 1,
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if constant { "const " } else { "" },
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name,
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value_is_shared,
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*value.read_lock::<Dynamic>().unwrap(),
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)
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}
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println!();
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}
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println!("Events Handler Example - JS Style");
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println!("==================================");
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let mut input = String::new();
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// Read script file
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print!("Script file [{}]: ", SCRIPT_FILE);
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stdout().flush().expect("flush stdout");
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input.clear();
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stdin().read_line(&mut input).expect("read input");
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let path = match input.trim() {
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"" => SCRIPT_FILE,
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path => path,
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};
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// Create Engine
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let engine = Engine::new();
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// Use an object map to hold state
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let mut states = Map::new();
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// Default states can be added
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states.insert("bool_state".into(), Dynamic::FALSE);
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// Convert the object map into 'Dynamic'
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let mut states: Dynamic = states.into();
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// Create a custom 'Scope' to hold state
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let mut scope = Scope::new();
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// Add any system-provided state into the custom 'Scope'.
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// Constants can be used to optimize the script.
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scope.push_constant("MY_CONSTANT", 42_i64);
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// Compile the handler script.
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println!("> Loading script file: {path}");
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let ast = match engine.compile_file_with_scope(&scope, path.into()) {
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Ok(ast) => ast,
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Err(err) => {
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eprintln!("! Error: {err}");
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println!("Cannot continue. Bye!");
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return;
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}
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};
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println!("> Script file loaded.");
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println!();
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println!("quit = exit program");
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println!("scope = print scope");
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println!("states = print states");
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println!("event arg = run function with argument");
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println!();
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// Run the 'init' function to initialize the state, retaining variables.
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let options = CallFnOptions::new()
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.eval_ast(false)
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.bind_this_ptr(&mut states);
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let result = engine.call_fn_with_options::<()>(options, &mut scope, &ast, "init", ());
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if let Err(err) = result {
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eprintln!("! {err}")
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}
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// Create handler instance
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let mut handler = Handler {
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engine,
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scope,
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states,
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ast,
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};
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// Events loop
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loop {
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print!("event> ");
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stdout().flush().expect("flush stdout");
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// Read event
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input.clear();
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stdin().read_line(&mut input).expect("read input");
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let mut fields = input.trim().splitn(2, ' ');
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let event = fields.next().expect("event").trim();
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let arg = fields.next().unwrap_or("").to_string();
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// Process event
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match event {
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"quit" => break,
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"scope" => {
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print_scope(&handler.scope);
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continue;
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}
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"states" => {
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println!("{:?}", handler.states);
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println!();
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continue;
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}
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// Map all other events to function calls
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_ => {
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let engine = &handler.engine;
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let scope = &mut handler.scope;
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let ast = &handler.ast;
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let options = CallFnOptions::new()
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.eval_ast(false)
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.bind_this_ptr(&mut handler.states);
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let result = engine.call_fn_with_options::<()>(options, scope, ast, event, (arg,));
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if let Err(err) = result {
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eprintln!("! {err}")
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}
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}
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}
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}
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println!("Bye!");
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}
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@@ -1,50 +0,0 @@
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//! Implementation of the Event Handler With State Pattern - JS Style
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/// Initialize user-provided state.
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fn init() {
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// Can detect system-provided default states!
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// Add 'bool_state' as new state variable if one does not exist
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if "bool_state" !in this {
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this.bool_state = false;
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}
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// Add 'value' as new state variable (overwrites any existing)
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this.value = 0;
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// Can also add OOP-style functions!
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this.log = |x| print(`State = ${this.value}, data = ${x}`);
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}
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/// 'start' event handler
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fn start(data) {
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if this.bool_state {
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throw "Already started!";
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}
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if this.value <= 0 {
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throw "Conditions not yet ready to start!";
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}
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// Constant 'MY_CONSTANT' in custom scope is also visible!
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print(`MY_CONSTANT = ${MY_CONSTANT}`);
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this.value += parse_int(data);
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this.bool_state = true;
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}
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/// 'end' event handler
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fn end(data) {
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if !this.bool_state {
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throw "Not yet started!";
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}
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if this.value > 0 {
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throw "Conditions not yet ready to end!";
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}
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this.value = parse_int(data);
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this.bool_state = false;
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}
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/// 'update' event handler
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fn update(data) {
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let data = parse_int(data);
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this.value += data;
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this.log(data);
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}
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