`eval` Function =============== Or "How to Shoot Yourself in the Foot even Easier" -------------------------------------------------- Saving the best for last, there is the ever-dreaded... `eval` [function](functions.md)! ```rust let x = 10; fn foo(x) { x += 12; x } let script = " let y = x; y += foo(y); x + y "; let result = eval(script); // <- look, JavaScript, we can also do this! result == 42; x == 10; // prints 10 - arguments are passed by value y == 32; // prints 32 - variables defined in 'eval' persist! eval("{ let z = y }"); // to keep a variable local, use a statements block print(z); // <- error: variable 'z' not found "print(42)".eval(); // <- nope... method-call style doesn't work with 'eval' ``` ~~~admonish danger.small "`eval` executes inside the current scope!" Script segments passed to `eval` execute inside the _current_ scope, so they can access and modify _everything_, including all [variables](variables.md) that are visible at that position in code! ```rust let script = "x += 32"; let x = 10; eval(script); // variable 'x' is visible! print(x); // prints 42 // The above is equivalent to: let script = "x += 32"; let x = 10; x += 32; print(x); ``` `eval` can also be used to define new [variables](variables.md) and do other things normally forbidden inside a [function](functions.md) call. ```rust let script = "let x = 42"; eval(script); print(x); // prints 42 ``` Treat it as if the script segments are physically pasted in at the position of the `eval` call. ~~~ ~~~admonish warning.small "Cannot define new functions" New [functions](functions.md) cannot be defined within an `eval` call, since [functions](functions.md) can only be defined at the _global_ level! ~~~