Object Maps =========== Object maps are hash dictionaries. Properties are all dynamic values and can be freely added and retrieved. [`type_of()`](type-of.md) an object map returns `"map"`. ~~~admonish tip "Tip: Object maps are _FAST_" Normally, when [properties](getters-setters.md) are accessed, copies of the data values are made. This is normally slow. Object maps have special treatment – properties are accessed via _references_, meaning that no copies of data values are made. This makes object map access fast, especially when deep within a properties chain. ```rust // 'obj' is a normal custom type let x = obj.a.b.c.d; // The above is equivalent to: let a_value = obj.a; // temp copy of 'a' let b_value = a_value.b; // temp copy of 'b' let c_value = b_value.c; // temp copy of 'c' let d_value = c_value.d; // temp copy of 'd' let x = d_value; // 'map' is an object map let x = map.a.b.c.d; // direct access to 'd' // 'a', 'b' and 'c' are not copied map.a.b.c.d = 42; // directly modifies 'd' in 'a', 'b' and 'c' // no copy of any property value is made map.a.b.c.d.calc(); // directly calls 'calc' on 'd' // no copy of any property value is made ``` ~~~ Literal Syntax -------------- Object map literals are built within braces `#{` ... `}` with _name_`:`_value_ pairs separated by commas `,`: > `#{` _property_ `:` _value_`,` ... `,` _property_ `:` _value_ `}` > > `#{` _property_ `:` _value_`,` ... `,` _property_ `:` _value_ `,` `}` `// trailing comma is OK` The property _name_ can be a simple identifier following the same naming rules as [variables](variables.md), or a [string literal](../appendix/literals.md) without interpolation. Property Access Syntax ---------------------- ### Dot notation The _dot notation_ allows only property names that follow the same naming rules as [variables](variables.md). > _object_ `.` _property_ ### Elvis notation The [_Elvis notation_](https://en.wikipedia.org/wiki/Elvis_operator) is similar to the _dot notation_ except that it returns `()` if the object itself is `()`. > `// returns () if object is ()` > _object_ `?.` _property_ > > `// no action if object is ()` > _object_ `?.` _property_ `=` _value_ `;` ### Index notation The _index notation_ allows setting/getting properties of arbitrary names (even the empty [string](strings-chars.md)). > _object_ `[` _property_ `]` Handle Non-Existent Properties ------------------------------ Trying to read a non-existent property returns `()` instead of causing an error. This is similar to JavaScript where accessing a non-existent property returns `undefined`. ```rust let map = #{ foo: 42 }; // Regular property access let x = map.foo; // x == 42 // Non-existent property let x = map.bar; // x == () ``` ### Check for property existence Use the [`in`](operators.md#in-operator) operator to check whether a property exists in an object-map. ```rust let map = #{ foo: 42 }; "foo" in map == true; "bar" in map == false; ``` ### Short-circuit non-existent property access Use the [_Elvis operator_](https://en.wikipedia.org/wiki/Elvis_operator) (`?.`) to short-circuit further processing if the object is `()`. ```rust x.a.b.foo(); // <- error if 'x', 'x.a' or 'x.a.b' is () x.a.b = 42; // <- error if 'x' or 'x.a' is () x?.a?.b?.foo(); // <- ok! returns () if 'x', 'x.a' or 'x.a.b' is () x?.a?.b = 42; // <- ok even if 'x' or 'x.a' is () ``` ### Default property value Using the [null-coalescing operator](operators.md#null-coalescing-operator) to give non-existent properties default values. ```rust let map = #{ foo: 42 }; // Regular property access let x = map.foo; // x == 42 // Non-existent property let x = map.bar; // x == () // Default value for property let x = map.bar ?? 42; // x == 42 ``` Built-in Functions ------------------ The following methods operate on object maps. | Function | Parameter(s) | Description | | ------------------------- | ------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `get` | property name | gets a copy of the value of a certain property (`()` if the property does not exist) | | `set` |
  1. property name
  2. new element
| sets a certain property to a new value (property is added if not already exists) | | `len` | _none_ | returns the number of properties | | `is_empty` | _none_ | returns `true` if the object map is empty | | `clear` | _none_ | empties the object map | | `remove` | property name | removes a certain property and returns it (`()` if the property does not exist) | | `+=` operator, `mixin` | second object map | mixes in all the properties of the second object map to the first (values of properties with the same names replace the existing values) | | `+` operator |
  1. first object map
  2. second object map
| merges the first object map with the second | | `==` operator |
  1. first object map
  2. second object map
| are the two object maps the same (elements compared with the `==` operator, if defined)? | | `!=` operator |
  1. first object map
  2. second object map
| are the two object maps different (elements compared with the `==` operator, if defined)? | | `fill_with` | second object map | adds in all properties of the second object map that do not exist in the object map | | `contains`, `in` operator | property name | does the object map contain a property of a particular name? | | `drain` | [function pointer](fn-ptr.md) to predicate (usually a [closure](fn-closure.md)) | removes all elements (returning them) that return `true` when called with the predicate function taking the following parameters:
  1. key
  2. _(optional)_ object map element (if omitted, the object map element is bound to `this`)
| | `retain` | [function pointer](fn-ptr.md) to predicate (usually a [closure](fn-closure.md)) | removes all elements (returning them) that do not return `true` when called with the predicate function taking the following parameters:
  1. key
  2. _(optional)_ object map element (if omitted, the object map element is bound to `this`)
| | `filter` | [function pointer](fn-ptr.md) to predicate (usually a [closure](fn-closure.md)) | constructs a object map with all elements that return `true` when called with the predicate function taking the following parameters:
  1. key
  2. _(optional)_ object map element (if omitted, the object map element is bound to `this`)
| | `keys` | _none_ | returns an [array](arrays.md) of all the property names (in random order) | | `values` | _none_ | returns an [array](arrays.md) of all the property values (in random order) | | `to_json` | _none_ | returns a JSON representation of the object map (`()` is mapped to `null`, all other data types must be supported by JSON) | Examples -------- ```rust let y = #{ // object map literal with 3 properties a: 1, bar: "hello", "baz!$@": 123.456, // like JavaScript, you can use any string as property names... "": false, // even the empty string! `hello`: 999, // literal strings are also OK a: 42, // <- syntax error: duplicated property name `a${2}`: 42, // <- syntax error: property name cannot have string interpolation }; y.a = 42; // access via dot notation y.a == 42; y.baz!$@ = 42; // <- syntax error: only proper variable names allowed in dot notation y."baz!$@" = 42; // <- syntax error: strings not allowed in dot notation y["baz!$@"] = 42; // access via index notation is OK "baz!$@" in y == true; // use 'in' to test if a property exists in the object map ("z" in y) == false; ts.obj = y; // object maps can be assigned completely (by value copy) let foo = ts.list.a; foo == 42; let foo = #{ a:1, }; // trailing comma is OK let foo = #{ a:1, b:2, c:3 }["a"]; let foo = #{ a:1, b:2, c:3 }.a; foo == 1; fn abc() { #{ a:1, b:2, c:3 } // a function returning an object map } let foo = abc().b; foo == 2; let foo = y["a"]; foo == 42; y.contains("a") == true; y.contains("xyz") == false; y.xyz == (); // a non-existent property returns '()' y["xyz"] == (); y.len == (); // an object map has no property getter function y.len() == 3; // method calls are OK y.remove("a") == 1; // remove property y.len() == 2; y.contains("a") == false; for name in y.keys() { // get an array of all the property names via 'keys' print(name); } for val in y.values() { // get an array of all the property values via 'values' print(val); } y.clear(); // empty the object map y.len() == 0; ``` Special Support for OOP ------------------------ Object maps can be used to simulate object-oriented programming (OOP) by storing data as properties and methods as properties holding [function pointers](fn-ptr.md). If an object map's property holds a [function pointer](fn-ptr.md), the property can simply be called like a normal method in method-call syntax. This is a _short-hand_ to avoid the more verbose syntax of using the `call` function keyword. When a property holding a [function pointer](fn-ptr.md) or a [closure](fn-closure.md) is called like a method, it is replaced as a method call on the object map itself. ```rust let obj = #{ data: 40, action: || this.data += x // 'action' holds a closure }; obj.action(2); // calls the function pointer with 'this' bound to 'obj' obj.call(obj.action, 2); // <- the above de-sugars to this obj.data == 42; // To achieve the above with normal function pointer call will fail. fn do_action(map, x) { map.data += x; } // 'map' is a copy obj.action = do_action; // <- de-sugars to 'Fn("do_action")' obj.action.call(obj, 2); // a copy of 'obj' is passed by value obj.data == 42; // 'obj.data' is not changed ```