Clean up documentation: consolidate docs in docs/ directory, simplify README

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Timur Gordon
2025-11-06 23:36:10 +01:00
parent 6d518599b8
commit a65c721c64
11 changed files with 21 additions and 1146 deletions

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A Rust-based actor management system for the Hero ecosystem that provides unified process management, job queuing, and optional OpenRPC server integration.
## Architecture Overview
The Hero Supervisor uses a clean, feature-gated architecture that separates library functionality from CLI/server features to avoid dependency cycles and maintain modularity.
## Repository Structure
```
hero-supervisor/
├── src/ # Core library (no CLI dependencies)
│ ├── lib.rs # Main library exports and documentation
│ ├── supervisor.rs # Core supervisor logic and actor management
├── runner.rs # Runner implementation for actor process management
│ ├── job.rs # Job data structures, builder pattern, and Redis key management
│ └── openrpc.rs # OpenRPC server (feature-gated)
├── cmd/ # CLI binaries
supervisor/
├── core/ # Main supervisor library and binary
│ ├── src/
│ ├── bin/supervisor.rs # Supervisor binary
│ └── lib.rs # Library exports
│ ├── examples/ # Usage examples
│ └── tests/ # Integration tests
├── client/ # OpenRPC client library (Rust + WASM)
├── ui/ # Admin UI (Yew WASM application)
└── docs/ # Documentation
## Features
@@ -43,35 +43,6 @@ The Hero Supervisor uses a clean, simplified architecture with centralized resou
- **Direct OpenRPC Integration**: RPC trait implemented directly on `Arc<Mutex<Supervisor>>` (no wrapper layers)
- **Simplified App**: `SupervisorApp::start()` handles everything - runners, OpenRPC server, graceful shutdown
## File Documentation
### Core Library Files
#### `src/lib.rs`
Main library entry point that exports `Supervisor`, `SupervisorBuilder`, `SupervisorApp`, and related types.
#### `src/supervisor.rs`
Core supervisor implementation with builder pattern. Manages runners, owns shared Redis client and process manager. Provides job queuing, runner lifecycle management, and status monitoring.
#### `src/app.rs`
Main application wrapper that provides `start()` method for complete lifecycle management. Handles OpenRPC server startup, graceful shutdown, and keeps the application running.
#### `src/runner.rs`
Simplified runner configuration and management. Contains `Runner` struct with configuration data only - no resource ownership. Integrates with supervisor's shared resources.
#### `src/job.rs`
Job data structures, builder pattern, and Redis key management. Defines `Job` struct with metadata, script content, and status tracking.
#### `src/client.rs`
Client implementation for job management operations. Provides Redis-based job storage, retrieval, status updates, and lifecycle management. Separates job operations from supervisor logic.
#### `src/openrpc.rs`
OpenRPC server implementation that exposes all supervisor functionality over JSON-RPC. Implements RPC trait directly on the supervisor for clean integration.
### Binary Files
#### `cmd/supervisor.rs`
Main supervisor binary that creates a supervisor using the builder pattern and starts the complete application with `app.start()`. The OpenRPC server is always enabled and starts automatically.
## Usage
@@ -195,6 +166,15 @@ RUST_LOG=info cargo run --features openrpc
4. **Conditional Compilation**: Rust's feature system ensures minimal dependencies for library users
5. **Single Binary**: One supervisor binary with optional OpenRPC server integration
## Documentation
- **[Quick Start Guide](docs/QUICK_START.md)** - Get started with Hero Supervisor
- **[Authentication](docs/AUTH.md)** - Secret-based authentication system
- **[Job API Convention](docs/job-api-convention.md)** - Job submission and management API
- **[Mycelium Integration](docs/MYCELIUM.md)** - Optional Mycelium network support
- **[Restructure Notes](docs/RESTRUCTURE.md)** - Repository restructuring details
- **[Test Keypairs](docs/test_keypairs.md)** - Testing with authentication
## License
[Add your license information here]
MIT OR Apache-2.0

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# Hero Supervisor Documentation
## Overview
Hero Supervisor is a distributed job execution system that manages runners and coordinates job processing across multiple worker nodes. It provides a robust OpenRPC API for job management and runner administration.
## Architecture
The supervisor consists of several key components:
- **Supervisor Core**: Central coordinator that manages runners and job dispatch
- **OpenRPC Server**: JSON-RPC API server for remote management
- **Redis Backend**: Job queue and state management
- **Process Manager**: Runner lifecycle management (Simple or Tmux)
- **Client Libraries**: Native Rust and WASM clients for integration
## Quick Start
### Starting the Supervisor
```bash
# With default configuration
./supervisor
# With custom configuration file
./supervisor --config /path/to/config.toml
```
### Example Configuration
```toml
# config.toml
redis_url = "redis://localhost:6379"
namespace = "hero"
bind_address = "127.0.0.1"
port = 3030
# Admin secrets for full access
admin_secrets = ["admin-secret-123"]
# User secrets for job operations
user_secrets = ["user-secret-456"]
# Register secrets for runner registration
register_secrets = ["register-secret-789"]
[[actors]]
id = "sal_runner_1"
name = "sal_runner_1"
binary_path = "/path/to/sal_runner"
db_path = "/tmp/sal_db"
redis_url = "redis://localhost:6379"
process_manager = "simple"
[[actors]]
id = "osis_runner_1"
name = "osis_runner_1"
binary_path = "/path/to/osis_runner"
db_path = "/tmp/osis_db"
redis_url = "redis://localhost:6379"
process_manager = "tmux:osis_session"
```
## API Documentation
### Job API Convention
The Hero Supervisor follows a consistent naming convention for job operations:
- **`jobs.`** - General job operations (create, list)
- **`job.`** - Specific job operations (run, start, status, result)
See [Job API Convention](job-api-convention.md) for detailed documentation.
### Core Methods
#### Runner Management
- `register_runner` - Register a new runner
- `list_runners` - List all registered runners
- `start_runner` / `stop_runner` - Control runner lifecycle
- `get_runner_status` - Get runner status
- `get_runner_logs` - Retrieve runner logs
#### Job Management
- `jobs.create` - Create a job without queuing
- `jobs.list` - List all jobs with full details
- `job.run` - Run a job and return result
- `job.start` - Start a created job
- `job.stop` - Stop a running job
- `job.delete` - Delete a job from the system
- `job.status` - Get job status (non-blocking)
- `job.result` - Get job result (blocking)
#### Administration
- `add_secret` / `remove_secret` - Manage authentication secrets
- `get_supervisor_info` - Get system information
- `rpc.discover` - OpenRPC specification discovery
## Client Usage
### Rust Client
```rust
use hero_supervisor_openrpc_client::{SupervisorClient, JobBuilder};
// Create client
let client = SupervisorClient::new("http://localhost:3030")?;
// Create a job
let job = JobBuilder::new()
.caller_id("my_client")
.context_id("my_context")
.payload("print('Hello World')")
.executor("osis")
.runner("osis_runner_1")
.timeout(60)
.build()?;
// Option 1: Fire-and-forget execution
let result = client.job_run("user-secret", job.clone()).await?;
match result {
JobResult::Success { success } => println!("Output: {}", success),
JobResult::Error { error } => println!("Error: {}", error),
}
// Option 2: Asynchronous execution
let job_id = client.jobs_create("user-secret", job).await?;
client.job_start("user-secret", &job_id).await?;
// Poll for completion
loop {
let status = client.job_status(&job_id).await?;
if status.status == "completed" || status.status == "failed" {
break;
}
tokio::time::sleep(Duration::from_secs(1)).await;
}
let result = client.job_result(&job_id).await?;
// Option 3: Job management
// Stop a running job
client.job_stop("user-secret", &job_id).await?;
// Delete a job
client.job_delete("user-secret", &job_id).await?;
// List all jobs (returns full Job objects)
let jobs = client.jobs_list("user-secret").await?;
for job in jobs {
println!("Job {}: {} ({})", job.id, job.executor, job.payload);
}
```
### WASM Client
```javascript
import { WasmSupervisorClient, WasmJob } from 'hero-supervisor-openrpc-client';
// Create client
const client = new WasmSupervisorClient('http://localhost:3030');
// Create and run job
const job = new WasmJob('job-id', 'print("Hello")', 'osis', 'osis_runner_1');
const result = await client.create_job('user-secret', job);
```
## Security
### Authentication Levels
1. **Admin Secrets**: Full system access
- All runner management operations
- All job operations
- Secret management
- System information access
2. **User Secrets**: Job operations only
- Create, run, start jobs
- Get job status and results
- No runner or secret management
3. **Register Secrets**: Runner registration only
- Register new runners
- No other operations
### Best Practices
- Use different secret types for different access levels
- Rotate secrets regularly
- Store secrets securely (environment variables, secret management systems)
- Use HTTPS in production environments
- Implement proper logging and monitoring
## Development
### Building
```bash
# Build supervisor binary
cargo build --release
# Build with OpenRPC feature
cargo build --release --features openrpc
# Build client library
cd client
cargo build --release
```
### Testing
```bash
# Run tests
cargo test
# Run with Redis (requires Redis server)
docker run -d -p 6379:6379 redis:alpine
cargo test -- --ignored
```
### Examples
See the `examples/` directory for:
- Basic supervisor setup
- Mock runner implementation
- Comprehensive OpenRPC client usage
- Configuration examples
## Troubleshooting
### Common Issues
1. **Redis Connection Failed**
- Ensure Redis server is running
- Check Redis URL in configuration
- Verify network connectivity
2. **Runner Registration Failed**
- Check register secret validity
- Verify runner binary path exists
- Ensure runner has proper permissions
3. **Job Execution Timeout**
- Increase job timeout value
- Check runner resource availability
- Monitor runner logs for issues
4. **OpenRPC Method Not Found**
- Verify method name spelling
- Check OpenRPC specification
- Ensure server supports the method
### Logging
Enable debug logging:
```bash
RUST_LOG=debug ./supervisor --config config.toml
```
### Monitoring
Monitor key metrics:
- Runner status and health
- Job queue lengths
- Job success/failure rates
- Response times
- Redis connection status
## Contributing
1. Fork the repository
2. Create a feature branch
3. Make changes with tests
4. Update documentation
5. Submit a pull request
## License
[License information here]

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# Breadcrumb Navigation with Dynamic Sidebar and Content Islands
## Overview
Implemented a breadcrumb-style navigation system where clicking on a job transitions the UI to show:
- **Sidebar**: Job details with metadata and actions
- **Main Content**: Two side-by-side islands showing Payload (left) and Logs (right)
## Architecture
### State Management
The UI uses `ContentView` enum to track the current view:
```rust
enum ContentView {
JobsList, // Default view showing all jobs
JobDetail(String), // Job detail view with job_id
}
```
### Layout Structure
#### Jobs List View
```
┌─────────────────┬──────────────────────────────┐
│ Sidebar │ Main Content │
│ │ │
│ [Runners/Keys] │ Jobs Table │
│ Toggle │ - Filter │
│ │ - Sort │
│ Runner/Key │ - Actions │
│ Cards │ │
│ │ │
└─────────────────┴──────────────────────────────┘
```
#### Job Detail View
```
┌─────────────────┬──────────────────────────────┐
│ Sidebar │ Main Content │
│ │ │
│ [← Back] │ ┌────────┬────────┐ │
│ │ │Payload │ Logs │ │
│ Job Details │ │ │ │ │
│ - Status │ │ (code) │ (code) │ │
│ - Job ID │ │ │ │ │
│ - Runner │ └────────┴────────┘ │
│ - Timeout │ │
│ - Created │ ┌──────────────────┐ │
│ │ │ Output & Status │ │
│ [▶ Run Job] │ │ [Status Badge] │ │
│ [🗑 Delete] │ │ [View Output] │ │
│ │ │ │ │
│ │ │ ⏳ Running... │ │
│ │ │ or ✅ Complete │ │
│ │ │ or ❌ Failed │ │
│ │ └──────────────────┘ │
└─────────────────┴──────────────────────────────┘
```
## Implementation Details
### 1. Dynamic Sidebar (`view_dashboard`)
The sidebar content changes based on `ContentView`:
- **JobsList**: Shows Runners/Keys toggle with respective cards
- **JobDetail**: Shows job metadata and action buttons
### 2. Job Detail Sidebar (`view_job_detail_sidebar`)
Displays:
- Back button (← arrow) to return to jobs list
- Job metadata in labeled rows:
- Status (with colored badge)
- Job ID (monospace)
- Runner name
- Timeout duration
- Created timestamp
- Action buttons:
- Run Job (primary button)
- Delete Job (danger button)
### 3. Job Detail Content (`view_job_detail_content`)
Three-pane layout with top row and bottom row:
**Top Row** (Two equal-width islands side-by-side):
- **Payload Island** (Left):
- Header: "Payload"
- Content: Code block with job payload
- **Logs Island** (Right):
- Header: "Logs"
- Content: Code block with job logs or loading spinner
**Bottom Row** (Full-width island):
- **Output & Status Island**:
- Header: "Output & Status" with status badge and "View Output" button
- Content: Dynamic status display based on job state:
- **Running** (⏳): Shows "Job is running..." message
- **Completed** (✅): Shows "Job completed successfully" with prompt to view output
- **Failed** (❌): Shows "Job failed" error message
- **Idle** (⏸): Shows "Job not started" with instruction to run
### 4. Navigation Flow
```
Jobs List → Click Job Row → Job Detail View
Click Back Button
Jobs List
```
## CSS Styling
### Key Classes
- `.job-detail-content`: Flex column layout for three-pane structure
- `.detail-top-row`: Grid layout for two islands (1fr 1fr)
- `.detail-bottom-row`: Full-width container for output/status
- `.detail-island`: Container for payload/logs/output with header and content
- `.island-header`: Title bar for each island
- `.island-content`: Scrollable content area
- `.code-block`: Monospace code display
- `.job-detail-sidebar`: Vertical layout for job metadata
- `.detail-row`: Label-value pairs for job info
- `.status-display`: Status indicator with icon and text
- `.btn-back`: Back arrow button
### Responsive Design
- Desktop (>1200px): Top row shows two islands side-by-side, bottom row full-width
- Mobile (<1200px): All islands stack vertically
## Features
### Breadcrumb Navigation
- Clear visual hierarchy with back button
- Sidebar transforms to show contextual information
- Main content splits into focused islands
### Job Details Display
- Clean, organized metadata presentation
- Status badges with color coding
- Monospace formatting for technical data (IDs, code)
### Code Display
- Syntax-friendly monospace font
- Proper line wrapping
- Scrollable for long content
- Dark theme optimized
### Status & Output Pane
- **Visual Status Indicators**: Large emoji icons (⏳, ✅, ❌, ⏸) with colored borders
- **Real-time Status**: Shows current job state (running, completed, failed, idle)
- **Quick Actions**: View Output button in header (disabled for queued jobs)
- **Contextual Messages**: Clear instructions based on job state
- **Color-coded Borders**:
- Orange for running jobs
- Green for completed jobs
- Red for failed jobs
- Gray for idle jobs
### Actions
- Contextual actions in sidebar (Run, Delete)
- View Output button in status pane header
- Always visible without scrolling
- Clear visual hierarchy
## Usage
### Viewing Job Details
1. Click any row in the jobs table
2. Sidebar updates to show job metadata
3. Main content splits into Payload and Logs islands
4. Click back arrow to return to jobs list
### Running/Deleting Jobs
- Actions are available in the sidebar
- Run Job: Queues the job for execution
- Delete Job: Removes the job from the system
## Benefits
1. **Better Information Architecture**: Job details in sidebar, code in main area, status below
2. **Side-by-Side Comparison**: View payload and logs simultaneously in top row
3. **Prominent Status Display**: Full-width status pane with visual indicators
4. **Consistent Navigation**: Back button provides clear exit path
5. **Focused View**: Each island has a single purpose
6. **Visual Feedback**: Color-coded status indicators with emoji icons
7. **Quick Actions**: View Output button readily accessible in status pane
8. **Responsive**: Adapts to different screen sizes
9. **Reusable Pattern**: Can be extended to other detail views
## Future Enhancements
Potential improvements:
- **Job output/status pane** (implemented as third pane)
- Show job execution history timeline
- Add real-time log streaming with auto-refresh
- Include job dependencies visualization
- Add breadcrumb trail in header (Jobs > Job-123)
- Add inline output display (instead of modal)
- Show job metrics (execution time, resource usage)
- Add job re-run with modified parameters

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# Enhanced Job Editing Features
## Summary
Added comprehensive job editing capabilities with name field, editable job ID, runner dropdown, and signature management directly in the sidebar.
## New Features
### 1. Job Name Field ✅
- **Optional field** for human-readable job names
- Separate from the auto-generated job ID
- Placeholder: "My Job"
- Stored in job object as `name` field
- Displayed in edit/create mode
### 2. Editable Job ID ✅
- **Auto-generated** by default (job-{uuid})
- **Manually editable** if needed
- Monospace font for better readability
- Placeholder shows format: "job-xxxxx"
- Allows custom job IDs when required
### 3. Runner Dropdown ✅
- **Replaced text input** with proper dropdown/select
- Shows all available runners
- Auto-selects first runner when creating new job
- Clear "No runners available" message when empty
- Better UX than text input with datalist
### 4. Signature Management ✅
- **Add signatures** directly in sidebar
- **Display signatures** with public key preview
- **Remove signatures** with × button
- **Private key input** (password field)
- **Sign button** to add signature
- Signatures shown as compact cards with monospace font
## Implementation Details
### State Added
```rust
edit_job_name: String, // Optional job name
edit_job_id: String, // Editable job ID
edit_job_signatures: Vec<(String, String)>, // (pubkey, signature)
edit_job_private_key: String, // For signing
```
### Messages Added
```rust
UpdateEditJobName(String), // Update name field
UpdateEditJobId(String), // Update job ID
UpdateEditJobPrivateKey(String), // Update private key
SignJobEdit, // Sign the job
RemoveEditSignature(usize), // Remove signature by index
```
### Sidebar Fields (Edit/Create Mode)
**Order:**
1. **Name** (optional) - Text input
2. **Job ID** - Editable text input (monospace)
3. **Runner** - Dropdown select
4. **Timeout** - Number input
5. **Signatures** - List + Add interface
- Existing signatures displayed as cards
- Private key input (password)
- Sign button
### Signature Display
Each signature shows:
- First 16 characters of public key
- Monospace font
- Remove button (×)
- Compact card layout
- Background color for visibility
### Signature Adding
- Password input for private key
- Sign button (disabled when empty)
- Creates canonical representation
- Signs with provided key
- Adds to signatures list
- Clears private key after signing
- Shows toast notification
## User Flow
### Creating a Job
```
1. Click "+ New Job"
2. Fill in fields:
- Name: "My Important Job" (optional)
- Job ID: Auto-filled, can edit
- Runner: Select from dropdown
- Timeout: 30 (default)
- Payload: Enter script/code
3. Optional: Add signatures
- Enter private key
- Click "Sign"
- Repeat for multiple signatures
4. Click "Create"
```
### Editing a Job
```
1. Click job in table
2. Click "Edit" in sidebar
3. Modify fields:
- Name, Job ID, Runner, Timeout
- Payload in main area
4. Optional: Add/remove signatures
5. Click "Save"
```
### Signing a Job
```
1. In edit/create mode
2. Scroll to Signatures section
3. Enter private key (hex format)
4. Click "Sign"
5. Signature added to list
6. Private key cleared automatically
7. Repeat for multiple signers
```
## Benefits
### User Experience
- **Clearer job identification**: Name + ID
- **Easier runner selection**: Dropdown vs typing
- **Flexible job IDs**: Can customize when needed
- **Integrated signing**: No separate modal
- **Visual feedback**: Signatures displayed inline
### Data Model
- **Name field**: Optional, human-readable
- **ID field**: Required, system identifier
- **Separation of concerns**: Name for humans, ID for system
- **Signature support**: Full cryptographic signing
### Security
- **Password field**: Private keys not visible
- **Canonical representation**: Proper signing protocol
- **Multiple signatures**: Support for multi-sig workflows
- **Key cleared**: Private key removed after signing
## Technical Details
### Job Object Structure
```json
{
"id": "job-abc123",
"name": "My Important Job", // Optional
"payload": "...",
"runner": "runner-name",
"timeout": 30,
"signatures": [
{
"public_key": "04e58314...",
"signature": "3045..."
}
],
...
}
```
### Signing Process
1. Validate all required fields
2. Create canonical representation using `create_job_canonical_repr`
3. Sign canonical with `sign_job_canonical`
4. Extract public key and signature from result
5. Add to signatures list
6. Clear private key input
### Runner Dropdown
- Uses HTML `<select>` element
- Populated from `self.runners` vector
- Selected value bound to `self.edit_job_runner`
- Auto-selects first runner for new jobs
- Shows message when no runners available
## CSS Styling
Signature cards use inline styles:
- Flex layout for horizontal arrangement
- Monospace font for public keys
- Background color for visibility
- Compact padding
- Remove button aligned right
## Build Status
**Success**
- Only minor warnings (unused variables)
- No errors
- Ready for deployment
## Future Enhancements
Potential improvements:
- Show full public key on hover
- Validate private key format
- Import signatures from file
- Export signed job
- Signature verification indicator
- Show signature timestamps
- Multi-select for runners (parallel execution)

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# Job Detail View Improvements
## Summary of Changes
Implemented several UX improvements to simplify and unify the job detail interface:
### 1. Auto-Display Job Output ✅
- **Removed**: "View Output" button
- **Added**: Automatic output loading when viewing job details
- Output displays automatically in the bottom pane when available
- No manual action needed - output appears as soon as job completes
### 2. Enhanced Job Sidebar ✅
- **Added**: Signatures count display
- Shows "X signature(s)" if present
- Shows "None" if no signatures
- **Added**: Timeout display (already present, kept for completeness)
- **Added**: Edit Job button (✏️)
- Sidebar now shows: Status, Job ID, Runner, Timeout, Signatures, Created
### 3. Inline Job Editing ✅
- **Removed**: Separate job creation modal
- **Added**: Inline editing in job detail view
- Click "✏️ Edit Job" button to enter edit mode
- **Edit mode transforms the view**:
- **Payload island**: Becomes editable textarea
- **Logs island**: Remains read-only (shows execution logs)
- **Bottom pane**: Shows edit form with Runner and Timeout inputs
- **Actions**: Cancel or Save Changes buttons
- Unified look - uses same layout as viewing
### 4. Simplified Layout
- Same three-pane structure for viewing and editing
- No modal overlays for job management
- Consistent visual language throughout
- Edit mode is clearly indicated by header change
## New User Flow
### Viewing a Job
```
1. Click job in table
2. View opens with:
- Sidebar: Job metadata (status, ID, runner, timeout, signatures, created)
- Top-left: Payload (read-only code)
- Top-right: Logs (auto-loaded)
- Bottom: Output (auto-loaded when available) or status message
```
### Editing a Job
```
1. Click "✏️ Edit Job" in sidebar
2. View transforms:
- Sidebar: Unchanged (shows current job info)
- Top-left: Payload becomes editable textarea
- Top-right: Logs remain visible
- Bottom: Edit form with Runner and Timeout inputs
3. Make changes
4. Click "💾 Save Changes" or "Cancel"
5. View returns to normal mode with updated data
```
### Running a Job
```
1. Click "▶ Run Job" in sidebar
2. Bottom pane shows "⏳ Job is running..."
3. When complete, output auto-loads in bottom pane
4. Status badge updates automatically
```
## Benefits
### User Experience
- **Fewer clicks**: No need to click "View Output" button
- **Immediate feedback**: Output appears automatically
- **Unified interface**: Edit and view use same layout
- **Less cognitive load**: No modal context switching
- **More information**: Signatures count visible at a glance
### Code Quality
- **Reduced complexity**: Removed job creation modal code
- **Consistent patterns**: Single layout for all job operations
- **Better state management**: Edit mode is a simple boolean flag
- **Maintainable**: Less code to maintain and test
### Visual Design
- **Cleaner**: No modal overlays
- **Consistent**: Same island structure throughout
- **Professional**: Smooth transitions between modes
- **Informative**: All relevant data visible
## Technical Implementation
### State Added
```rust
job_detail_output: Option<String>, // Auto-loaded output
editing_job: bool, // Edit mode flag
edit_job_payload: String, // Edit buffer for payload
edit_job_runner: String, // Edit buffer for runner
edit_job_timeout: String, // Edit buffer for timeout
```
### Messages Added
```rust
EditJob, // Enter edit mode
CancelEditJob, // Exit edit mode
UpdateEditJobPayload(String), // Update payload buffer
UpdateEditJobRunner(String), // Update runner buffer
UpdateEditJobTimeout(String), // Update timeout buffer
SaveJobEdit, // Save changes
JobEditSaved(Result<String, String>), // Save result
```
### Auto-Loading
- Output loads automatically when `ViewJobDetail` message is sent
- Stored in `job_detail_output` instead of modal state
- Displayed immediately when available
- No user interaction required
### Edit Mode
- Payload textarea replaces code block
- Bottom pane shows edit form instead of status
- Header changes to "Edit Settings"
- Cancel restores original view
- Save updates job and reloads data
## CSS Additions
```css
.edit-textarea /* Editable payload textarea */
.edit-form /* Edit form container */
.edit-form .form-group /* Form field groups */
.edit-form label /* Form labels */
```
## Future Enhancements
Potential improvements:
- Add signature management in edit mode
- Show signature details (public keys) in sidebar
- Add job cloning feature
- Real-time output streaming for running jobs
- Diff view when editing to show changes
- Undo/redo for edits
- Auto-save drafts

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# Job Management Refactoring - Complete
## Summary
Successfully refactored the job management UI to remove the modal-based workflow and use inline editing in the job detail view instead.
## Changes Made
### 1. Removed Job Creation Modal ✅
- **Deleted**: Entire `view_job_form` modal function and related code
- **Deleted**: Modal overlay and form UI
- **Replaced with**: Inline job creation using the same job detail view
### 2. Unified Job Creation and Editing ✅
- **"+ New Job" button** now creates a new job detail view in edit mode
- **Same layout** for creating and editing jobs
- **Sidebar fields** become editable inputs (Runner, Timeout)
- **Payload** becomes editable textarea
- **No separate modal** - everything happens in the main view
### 3. Sidebar-Based Editing ✅
- **View mode** shows: Status, Job ID, Runner, Timeout, Signatures, Created
- **Edit mode** shows: Job ID (read-only), Runner (input), Timeout (input)
- **Actions change** based on mode:
- View: Run, Edit, Delete buttons
- Edit: Cancel, Save/Create buttons
- **No emojis** - clean text labels only
### 4. Removed Emojis ✅
- Changed "▶ Run Job" → "Run"
- Changed "✏️ Edit Job" → "Edit"
- Changed "🗑 Delete Job" → "Delete"
- Changed "💾 Save Changes" → "Save"
- Changed "📄 View Output" → Removed (auto-displays)
- Removed emoji status icons (⏳, ✅, ❌, ⏸)
### 5. Simplified Bottom Pane ✅
- **Removed**: Edit form from bottom pane (moved to sidebar)
- **Kept**: Output & Status display only
- **Auto-displays**: Job output when available (no button needed)
- **Status messages**: Text-only, centered, no icons
## Architecture
### State Management
```rust
// Removed old modal state:
- show_job_form: bool
- job_id: String
- job_payload: String
- job_runner: String
- job_timeout: String
- job_signatures: Vec<(String, String)>
- job_private_key: String
- creating_job: bool
// Kept unified editing state:
+ editing_job: bool
+ edit_job_payload: String
+ edit_job_runner: String
+ edit_job_timeout: String
```
### Messages
```rust
// Removed old modal messages:
- ShowJobForm
- HideJobForm
- UpdateJobId
- UpdateJobPayload
- UpdateJobRunner
- UpdateJobTimeout
- UpdateJobPrivateKey
- SignJob
- RemoveSignature
- CreateJob
- JobCreated
// Kept unified messages:
+ CreateNewJob (enters edit mode with new ID)
+ EditJob (enters edit mode with existing job)
+ CancelEditJob
+ UpdateEditJobPayload
+ UpdateEditJobRunner
+ UpdateEditJobTimeout
+ SaveJobEdit (handles both create and update)
+ JobEditSaved
```
### User Flow
**Creating a Job:**
```
1. Click "+ New Job" button
2. View switches to job detail with:
- Sidebar: Job ID (generated), Runner input, Timeout input
- Payload: Empty textarea
- Logs: "No logs yet"
- Output: "New job" message
3. Fill in payload, runner, timeout
4. Click "Create" in sidebar
5. Job is saved and view returns to jobs list
```
**Editing a Job:**
```
1. Click job in table
2. View shows job details
3. Click "Edit" in sidebar
4. Sidebar fields become inputs
5. Payload becomes editable textarea
6. Modify fields as needed
7. Click "Save" or "Cancel" in sidebar
8. Changes are saved or discarded
```
**Viewing a Job:**
```
1. Click job in table
2. Sidebar shows: Status, Job ID, Runner, Timeout, Signatures, Created
3. Top panes show: Payload (code), Logs (code)
4. Bottom pane shows: Output (auto-loaded) or status message
5. Actions: Run, Edit, Delete
```
## Benefits
### User Experience
- **Simpler**: No modal overlays to manage
- **Consistent**: Same view for create/edit/view
- **Cleaner**: No emojis, professional text labels
- **Faster**: Fewer clicks, inline editing
- **Unified**: All job operations in one place
### Code Quality
- **Less code**: Removed ~200 lines of modal code
- **Simpler state**: Fewer state fields to manage
- **Fewer messages**: Consolidated create/edit flow
- **Maintainable**: Single code path for job management
- **No duplication**: Reuses same view components
### Visual Design
- **Professional**: Text-only buttons and labels
- **Clean**: No emoji clutter
- **Consistent**: Matches overall UI style
- **Accessible**: Clear text labels for all actions
- **Modern**: Inline editing pattern
## Files Modified
- `src/app.rs`: Main application logic
- Removed modal state and messages
- Added unified editing state
- Updated sidebar to show editable fields
- Simplified bottom pane (no edit form)
- Removed emoji icons from buttons
- `styles.css`: Updated styles
- Removed emoji icon styling
- Centered status text
- Kept clean, professional appearance
## Testing
Build Status: ✅ **Success**
- Only minor warnings (unused variables)
- No errors
- Ready for deployment
## Next Steps
Potential enhancements:
- Add signature management in edit mode
- Implement job cloning feature
- Add validation feedback
- Show diff when editing
- Add undo/redo for edits

View File

@@ -1,97 +0,0 @@
# Admin UI Refactoring Status
## Overview
Split the monolithic `app.rs` (2600+ lines) and `styles.css` (1500+ lines) into modular, maintainable files.
## ✅ CSS Refactoring COMPLETE!
## CSS Structure
```
styles/
├── main.css # Variables, base styles, layout (CREATED ✅)
├── components.css # Reusable components: islands, buttons, badges (CREATED ✅)
├── runners.css # Runner list, cards, status
├── jobs.css # Job list, detail views, job cards
├── keys.css # API key management styles
└── header.css # Header, breadcrumbs, user info
```
### Import in index.html
```html
<link rel="stylesheet" href="/styles/main.css">
<link rel="stylesheet" href="/styles/components.css">
<link rel="stylesheet" href="/styles/runners.css">
<link rel="stylesheet" href="/styles/jobs.css">
<link rel="stylesheet" href="/styles/keys.css">
<link rel="stylesheet" href="/styles/header.css">
```
## Rust Structure
```
src/
├── app.rs # Main App component, state, update logic
├── components/
│ ├── mod.rs # Module declarations
│ ├── header.rs # Header component
│ ├── runners.rs # Runner list and management views
│ ├── jobs.rs # Job list and detail views
│ └── keys.rs # API key management views
└── lib.rs # Re-export App
```
### Module Organization
**app.rs** (~500 lines)
- App struct and state
- Message enum
- Main update() logic
- Top-level view() that delegates to components
**components/header.rs** (~100 lines)
- view_header()
- Server info, breadcrumbs, user info
**components/runners.rs** (~400 lines)
- view_runners_sidebar()
- view_runners_content()
- Runner cards, status, management
**components/jobs.rs** (~1000 lines)
- view_jobs_sidebar()
- view_jobs_list_content()
- view_job_detail()
- view_job_detail_sidebar()
- Job creation, editing
**components/keys.rs** (~300 lines)
- view_keys_sidebar()
- view_keys_content()
- Key creation, deletion
## Benefits
1. **Maintainability**: Easier to find and modify specific features
2. **Collaboration**: Multiple developers can work on different components
3. **Testing**: Easier to test individual components
4. **Performance**: Smaller compilation units
5. **Clarity**: Clear separation of concerns
## Implementation Steps
1. ✅ Create directory structure
2. ✅ Create main.css and components.css
3. ⏳ Extract remaining CSS files
4. ⏳ Create component modules
5. ⏳ Move view functions to appropriate modules
6. ⏳ Update imports and module declarations
7. ⏳ Test and verify functionality
8. ⏳ Remove old monolithic files
## Migration Strategy
- Keep old files until refactoring is complete
- Test each component as it's extracted
- Use feature flags if needed for gradual rollout
- Maintain backward compatibility during transition