sending signal leaks across chat switches #71

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opened 2026-04-19 12:53:44 +00:00 by zaelgohary · 0 comments
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sending is a single archipelago-level Signal<bool> set around the send spawn. If the user switches to another chat while a send is in flight, sending stays true on the new chat, so its input is disabled until the first chat finishes.

Fix: reset sending to false in handle_chat_click.

`sending` is a single archipelago-level `Signal<bool>` set around the send spawn. If the user switches to another chat while a send is in flight, `sending` stays `true` on the new chat, so its input is disabled until the first chat finishes. Fix: reset `sending` to `false` in `handle_chat_click`.
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lhumina_code/hero_archipelagos#71
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