3.7 KiB
Parse an Object Map from JSON
{{#include ../links.md}}
Do It Without serde
A valid JSON object hash does not start with a hash character `#` while a Rhai [object map] does.
That's the only difference!
The syntax for an [object map] is extremely similar to the JSON representation of a object hash,
with the exception of null
values which can technically be mapped to [()
].
Use the Engine::parse_json
method to parse a piece of JSON into an [object map].
// JSON string - notice that JSON property names are always quoted
// notice also that comments are acceptable within the JSON string
let json = r#"{
"a": 1, // <- this is an integer number
"b": true,
"c": 123.0, // <- this is a floating-point number
"$d e f!": "hello", // <- any text can be a property name
"^^^!!!": [1,42,"999"], // <- value can be array or another hash
"z": null // <- JSON 'null' value
}"#;
// Parse the JSON expression as an object map
// Set the second boolean parameter to true in order to map 'null' to '()'
let map = engine.parse_json(json, true)?;
map.len() == 6; // 'map' contains all properties in the JSON string
// Put the object map into a 'Scope'
let mut scope = Scope::new();
scope.push("map", map);
let result = engine.eval_with_scope::<i64>(&mut scope, r#"map["^^^!!!"].len()"#)?;
result == 3; // the object map is successfully used in the script
The JSON text must represent a single object hash – i.e. must be wrapped within braces
`{`...`}`.
It cannot be a primitive type (e.g. number, string etc.).
Otherwise it cannot be converted into an [object map] and a type error is returned.
JSON numbers are all floating-point while Rhai supports integers (`INT`) and floating-point (`FLOAT`)
(except under [`no_float`]).
Most common generators of JSON data distinguish between integer and floating-point values by always
serializing a floating-point number with a decimal point (i.e. `123.0` instead of `123` which is
assumed to be an integer).
This style can be used successfully with Rhai [object maps].
Sub-objects are handled transparently by Engine::parse_json
.
It is not necessary to replace {
with #{
in order to fake a Rhai [object map] literal.
// JSON with sub-object 'b'.
let json = r#"{"a":1, "b":{"x":true, "y":false}}"#;
// 'parse_json' handles this just fine.
let map = engine.parse_json(json, false)?;
// 'map' contains two properties: 'a' and 'b'
map.len() == 2;
Internally, `Engine::parse_json` _cheats_ by treating the JSON text as a Rhai script.
That is why it even supports [comments] and arithmetic expressions in the JSON text,
although it is not a good idea to rely on non-standard JSON formats.
A [token remap filter] is used to convert `{` into `#{` and `null` to [`()`].
Use serde
See _[Serialization/ Deserialization of `Dynamic` with `serde`][`serde`]_ for more details.
Remember, Engine::parse_json
is nothing more than a cheap alternative to true JSON parsing.
If strict correctness is needed, or for more configuration possibilities, turn on the
[serde
][features] feature to pull in serde
which enables
serialization and deserialization to/from multiple formats, including JSON.
Beware, though... the serde
crate is quite heavy.