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rhaj/rhai_engine/rhaibook/language/variables.md
2025-04-03 09:18:05 +02:00

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Variables
=========
{{#include ../links.md}}
Valid Names
-----------
```admonish tip.side.wide "Tip: Unicode Standard Annex #31 identifiers"
The [`unicode-xid-ident`] feature expands the allowed characters for variable names to the set defined by
[Unicode Standard Annex #31](http://www.unicode.org/reports/tr31/).
```
Variables in Rhai follow normal C naming rules – must contain only ASCII letters, digits and underscores `_`.
| Character set | Description |
| :-----------: | ------------------------ |
| `A` ... `Z` | Upper-case ASCII letters |
| `a` ... `z` | Lower-case ASCII letters |
| `0` ... `9` | Digit characters |
| `_` | Underscore character |
However, unlike Rust, a variable name must also contain at least one ASCII letter, and an ASCII
letter must come _before_ any digits. In other words, the first character that is not an underscore `_`
must be an ASCII letter and not a digit.
```admonish question.side.wide "Why this restriction?"
To reduce confusion (and subtle bugs) because, for instance, `_1` can easily be misread (or mistyped)
as `-1`.
Rhai is dynamic without type checking, so there is no compiler to catch these typos.
```
Therefore, some names acceptable to Rust, like `_`, `_42foo`, `_1` etc., are not valid in Rhai.
For example: `c3po` and `_r2d2_` are valid variable names, but `3abc` and `____49steps` are not.
Variable names are case _sensitive_.
Variable names also cannot be the same as a [keyword] (active or reserved).
```admonish warning.small "Avoid names longer than 11 letters on 32-Bit"
Rhai uses [`SmartString`] which avoids allocations unless a string is over its internal limit
(23 ASCII characters on 64-bit, but only 11 ASCII characters on 32-bit).
On 64-bit systems, _most_ variable names are shorter than 23 letters, so this is unlikely to become
an issue.
However, on 32-bit systems, take care to limit, where possible, variable names to within 11 letters.
This is particularly true for local variables inside a hot loop, where they are created and
destroyed in rapid succession.
~~~js
// The following is SLOW on 32-bit
for my_super_loop_variable in array {
print(`Super! ${my_super_loop_variable}`);
}
// Suggested revision:
for loop_var in array {
print(`Super! ${loop_var}`);
}
~~~
```
Declare a Variable
------------------
Variables are declared using the `let` keyword.
```admonish tip.small "Tip: No initial value"
Variables do not have to be given an initial value.
If none is provided, it defaults to [`()`].
```
```admonish warning.small "Variables are local"
A variable defined within a [statements block](statements.md) is _local_ to that block.
```
~~~admonish tip.small "Tip: `is_def_var`"
Use `is_def_var` to detect if a variable is defined.
~~~
```rust
let x; // ok - value is '()'
let x = 3; // ok
let _x = 42; // ok
let x_ = 42; // also ok
let _x_ = 42; // still ok
let _ = 123; // <- syntax error: illegal variable name
let _9 = 9; // <- syntax error: illegal variable name
let x = 42; // variable is 'x', lower case
let X = 123; // variable is 'X', upper case
print(x); // prints 42
print(X); // prints 123
{
let x = 999; // local variable 'x' shadows the 'x' in parent block
print(x); // prints 999
}
print(x); // prints 42 - the parent block's 'x' is not changed
let x = 0; // new variable 'x' shadows the old 'x'
print(x); // prints 0
is_def_var("x") == true;
is_def_var("_x") == true;
is_def_var("y") == false;
```
Use Before Definition
---------------------
By default, variables do not need to be defined before they are used.
If a variable accessed by a script is not defined previously within the same script, it is assumed
to be provided via an external custom [`Scope`] passed to the [`Engine`] via the
`Engine::XXX_with_scope` API.
```rust
let engine = Engine::new();
engine.run("print(answer)")?; // <- error: variable 'answer' not found
// Create custom scope
let mut scope = Scope::new();
// Add variable to custom scope
scope.push("answer", 42_i64);
// Run with custom scope
engine.run_with_scope(&mut scope,
"print(answer)" // <- prints 42
)?;
```
~~~admonish bug.small "No `Scope`"
If no [`Scope`] is used to evaluate the script (e.g. when using `Engine::run` instead of
`Engine::run_with_scope`), an undefined variable causes a runtime error when accessed.
~~~
Strict Variables Mode
---------------------
With [`Engine::set_strict_variables`][options], it is possible to turn on
[_Strict Variables_][strict variables] mode.
When [strict variables] mode is active, accessing a variable not previously defined within
the same script directly causes a parse error when compiling the script.
```rust
let x = 42;
print(x); // prints 42
print(foo); // <- parse error under strict variables mode:
// variable 'foo' is undefined
```
```admonish tip.small
Turn on [strict variables] mode if no [`Scope`] is to be provided for script evaluation runs.
This way, variable access errors are caught during compile time instead of runtime.
```