156 lines
4.2 KiB
Markdown
156 lines
4.2 KiB
Markdown
Mutable Global State
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====================
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{{#include ../links.md}}
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Don't Do It™
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------------
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```admonish question.side "Consider JavaScript"
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Generations of programmers struggled to get around mutable global state (a.k.a. the `window` object)
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in the design of JavaScript.
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```
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In contrast to [global constants](constants.md), _mutable_ global states are **strongly
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discouraged** because:
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1) It is a sure-fire way to create race conditions – that is why Rust does not support it;
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2) It adds considerably to debug complexity – it is difficult to reason, in large code bases,
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where/when a state value is being modified;
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3) It forces hard (but obscure) dependencies between separate pieces of code that are difficult to
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break when the need arises;
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4) It is almost impossible to add new layers of redirection and/or abstraction afterwards without
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major surgery.
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Alternative – Use `this`
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------------------------------
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In the majority of the such scenarios, there is only _one_ mutable global state of interest.
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Therefore, it is a _much_ better solution to bind that global state to the `this` pointer.
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```rust
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// Say this is a mutable global state...
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let state = #{ counter: 0 };
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// This function tries to access the global 'state'
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// which will fail.
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fn inc() {
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state.counter += 1;
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}
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// The function should be written with 'this'
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fn inc() {
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this.counter += 1;
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}
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state.inc(); // call 'inc' with 'state' bound to 'this'
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// Or this way... why hard-code the state in the first place?
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fn inc() {
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this += 1;
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}
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state.counter.inc();
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```
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```admonish question.small "Why is this better?"
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There are good reasons why using `this` is a better solution:
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* the state is never _hidden_ – it is always clear to see what is being modified
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* it is just as fast – the `this` pointer works by reference
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* you can pass other states in, in the future, without changing the script code
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* there are no hard links within functions that will be difficult to unravel
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* only the [variable] bound to `this` is ever modified; everything else is immutable
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```
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```admonish danger.small "I don't care! I want it! Just tell me how to do it! Now!"
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This is not something that Rhai encourages. _You Have Been Warned™_.
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There are two ways...
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```
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Option 1 – Get/Set Functions
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----------------------------------
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This is similar to the [Control Layer](control.md) pattern.
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Use get/set functions to read/write the global mutable state.
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```rust
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// The globally mutable shared value
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let value = Rc::new(RefCell::new(42));
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// Register an API to access the globally mutable shared value
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let v = value.clone();
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engine.register_fn("get_global_value", move || *v.borrow());
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let v = value.clone();
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engine.register_fn("set_global_value", move |value: i64| *v.borrow_mut() = value);
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```
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These functions can be used in script [functions] to access the shared global state.
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```rust
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fn foo() {
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let current = get_global_value(); // Get global state value
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current += 1;
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set_global_value(current); // Modify global state value
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}
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```
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This option is preferred because it is possible to modify the get/set functions later on to
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add/change functionalities without introducing breaking script changes.
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Option 2 – Variable Resolver
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----------------------------------
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Declare a [variable resolver] that returns a _shared_ value which is the global state.
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```rust
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// Use a shared value as the global state
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let value: Dynamic = 1.into();
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let mut value = value.into_shared(); // convert into shared value
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// Clone the shared value
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let v = value.clone();
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// Register a variable resolver.
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engine.on_var(move |name, _, _| {
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match name
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"value" => Ok(Some(v.clone())),
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_ => Ok(None)
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}
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});
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// The shared global state can be modified
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*value.write_lock::<i64>().unwrap() = 42;
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```
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The global state variable can now be used just like a normal local variable,
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including modifications.
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```rust
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fn foo() {
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value = value * 2;
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// ^ global variable can be read
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// ^ global variable can also be modified
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}
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```
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```admonish danger.small "Anti-Pattern"
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This option makes mutable global state so easy to implement that it should actually be
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considered an _Anti-Pattern_.
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```
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