4.2 KiB
Mutable Global State
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Don't Do It™
Generations of programmers struggled to get around mutable global state (a.k.a. the `window` object)
in the design of JavaScript.
In contrast to global constants, mutable global states are strongly discouraged because:
-
It is a sure-fire way to create race conditions – that is why Rust does not support it;
-
It adds considerably to debug complexity – it is difficult to reason, in large code bases, where/when a state value is being modified;
-
It forces hard (but obscure) dependencies between separate pieces of code that are difficult to break when the need arises;
-
It is almost impossible to add new layers of redirection and/or abstraction afterwards without major surgery.
Alternative – Use this
In the majority of the such scenarios, there is only one mutable global state of interest.
Therefore, it is a much better solution to bind that global state to the this
pointer.
// Say this is a mutable global state...
let state = #{ counter: 0 };
// This function tries to access the global 'state'
// which will fail.
fn inc() {
state.counter += 1;
}
// The function should be written with 'this'
fn inc() {
this.counter += 1;
}
state.inc(); // call 'inc' with 'state' bound to 'this'
// Or this way... why hard-code the state in the first place?
fn inc() {
this += 1;
}
state.counter.inc();
There are good reasons why using `this` is a better solution:
* the state is never _hidden_ – it is always clear to see what is being modified
* it is just as fast – the `this` pointer works by reference
* you can pass other states in, in the future, without changing the script code
* there are no hard links within functions that will be difficult to unravel
* only the [variable] bound to `this` is ever modified; everything else is immutable
This is not something that Rhai encourages. _You Have Been Warned™_.
There are two ways...
Option 1 – Get/Set Functions
This is similar to the Control Layer pattern.
Use get/set functions to read/write the global mutable state.
// The globally mutable shared value
let value = Rc::new(RefCell::new(42));
// Register an API to access the globally mutable shared value
let v = value.clone();
engine.register_fn("get_global_value", move || *v.borrow());
let v = value.clone();
engine.register_fn("set_global_value", move |value: i64| *v.borrow_mut() = value);
These functions can be used in script [functions] to access the shared global state.
fn foo() {
let current = get_global_value(); // Get global state value
current += 1;
set_global_value(current); // Modify global state value
}
This option is preferred because it is possible to modify the get/set functions later on to add/change functionalities without introducing breaking script changes.
Option 2 – Variable Resolver
Declare a [variable resolver] that returns a shared value which is the global state.
// Use a shared value as the global state
let value: Dynamic = 1.into();
let mut value = value.into_shared(); // convert into shared value
// Clone the shared value
let v = value.clone();
// Register a variable resolver.
engine.on_var(move |name, _, _| {
match name
"value" => Ok(Some(v.clone())),
_ => Ok(None)
}
});
// The shared global state can be modified
*value.write_lock::<i64>().unwrap() = 42;
The global state variable can now be used just like a normal local variable, including modifications.
fn foo() {
value = value * 2;
// ^ global variable can be read
// ^ global variable can also be modified
}
This option makes mutable global state so easy to implement that it should actually be
considered an _Anti-Pattern_.