184 lines
5.1 KiB
Markdown
184 lines
5.1 KiB
Markdown
Variables
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=========
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{{#include ../links.md}}
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Valid Names
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-----------
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```admonish tip.side.wide "Tip: Unicode Standard Annex #31 identifiers"
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The [`unicode-xid-ident`] feature expands the allowed characters for variable names to the set defined by
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[Unicode Standard Annex #31](http://www.unicode.org/reports/tr31/).
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```
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Variables in Rhai follow normal C naming rules – must contain only ASCII letters, digits and underscores `_`.
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| Character set | Description |
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| :-----------: | ------------------------ |
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| `A` ... `Z` | Upper-case ASCII letters |
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| `a` ... `z` | Lower-case ASCII letters |
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| `0` ... `9` | Digit characters |
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| `_` | Underscore character |
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However, unlike Rust, a variable name must also contain at least one ASCII letter, and an ASCII
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letter must come _before_ any digits. In other words, the first character that is not an underscore `_`
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must be an ASCII letter and not a digit.
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```admonish question.side.wide "Why this restriction?"
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To reduce confusion (and subtle bugs) because, for instance, `_1` can easily be misread (or mistyped)
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as `-1`.
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Rhai is dynamic without type checking, so there is no compiler to catch these typos.
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```
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Therefore, some names acceptable to Rust, like `_`, `_42foo`, `_1` etc., are not valid in Rhai.
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For example: `c3po` and `_r2d2_` are valid variable names, but `3abc` and `____49steps` are not.
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Variable names are case _sensitive_.
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Variable names also cannot be the same as a [keyword] (active or reserved).
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```admonish warning.small "Avoid names longer than 11 letters on 32-Bit"
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Rhai uses [`SmartString`] which avoids allocations unless a string is over its internal limit
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(23 ASCII characters on 64-bit, but only 11 ASCII characters on 32-bit).
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On 64-bit systems, _most_ variable names are shorter than 23 letters, so this is unlikely to become
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an issue.
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However, on 32-bit systems, take care to limit, where possible, variable names to within 11 letters.
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This is particularly true for local variables inside a hot loop, where they are created and
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destroyed in rapid succession.
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~~~js
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// The following is SLOW on 32-bit
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for my_super_loop_variable in array {
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print(`Super! ${my_super_loop_variable}`);
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}
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// Suggested revision:
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for loop_var in array {
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print(`Super! ${loop_var}`);
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}
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~~~
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```
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Declare a Variable
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------------------
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Variables are declared using the `let` keyword.
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```admonish tip.small "Tip: No initial value"
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Variables do not have to be given an initial value.
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If none is provided, it defaults to [`()`].
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```
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```admonish warning.small "Variables are local"
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A variable defined within a [statements block](statements.md) is _local_ to that block.
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```
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~~~admonish tip.small "Tip: `is_def_var`"
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Use `is_def_var` to detect if a variable is defined.
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~~~
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```rust
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let x; // ok - value is '()'
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let x = 3; // ok
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let _x = 42; // ok
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let x_ = 42; // also ok
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let _x_ = 42; // still ok
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let _ = 123; // <- syntax error: illegal variable name
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let _9 = 9; // <- syntax error: illegal variable name
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let x = 42; // variable is 'x', lower case
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let X = 123; // variable is 'X', upper case
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print(x); // prints 42
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print(X); // prints 123
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{
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let x = 999; // local variable 'x' shadows the 'x' in parent block
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print(x); // prints 999
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}
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print(x); // prints 42 - the parent block's 'x' is not changed
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let x = 0; // new variable 'x' shadows the old 'x'
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print(x); // prints 0
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is_def_var("x") == true;
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is_def_var("_x") == true;
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is_def_var("y") == false;
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```
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Use Before Definition
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---------------------
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By default, variables do not need to be defined before they are used.
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If a variable accessed by a script is not defined previously within the same script, it is assumed
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to be provided via an external custom [`Scope`] passed to the [`Engine`] via the
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`Engine::XXX_with_scope` API.
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```rust
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let engine = Engine::new();
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engine.run("print(answer)")?; // <- error: variable 'answer' not found
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// Create custom scope
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let mut scope = Scope::new();
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// Add variable to custom scope
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scope.push("answer", 42_i64);
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// Run with custom scope
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engine.run_with_scope(&mut scope,
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"print(answer)" // <- prints 42
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)?;
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```
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~~~admonish bug.small "No `Scope`"
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If no [`Scope`] is used to evaluate the script (e.g. when using `Engine::run` instead of
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`Engine::run_with_scope`), an undefined variable causes a runtime error when accessed.
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~~~
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Strict Variables Mode
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---------------------
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With [`Engine::set_strict_variables`][options], it is possible to turn on
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[_Strict Variables_][strict variables] mode.
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When [strict variables] mode is active, accessing a variable not previously defined within
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the same script directly causes a parse error when compiling the script.
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```rust
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let x = 42;
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print(x); // prints 42
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print(foo); // <- parse error under strict variables mode:
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// variable 'foo' is undefined
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```
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```admonish tip.small
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Turn on [strict variables] mode if no [`Scope`] is to be provided for script evaluation runs.
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This way, variable access errors are caught during compile time instead of runtime.
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```
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