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rhaj/_archive/rhai_engine/rhaibook/patterns/objects.md
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Objects with Defined Behaviors
==============================
{{#include ../links.md}}
```admonish info "Usage scenario"
* To simulate specific _object types_ coded in Rust with fields and methods.
* Native Rust methods (not scripted) are pre-defined for these types.
```
```admonish abstract "Key concepts"
* Use an [object map] as the main container of the type.
* Create [function pointers] binding to _native Rust functions_ and store them as properties
of the [object map].
```
Rhai does not have _objects_ per se and is not object-oriented (in the traditional sense), but it is
possible to _simulate_ object-oriented programming via [object maps].
When using [object maps] to simulate objects (See [here](oop.md) for more details), a property that
holds a [function pointer] can be called like a method function with the [object map] being the
object of the method call.
It is also possible to create [function pointers] that bind to native Rust functions/closures so
that those are called when the [function pointers] are called.
Implementation
--------------
A [function pointer] can be created that binds to a specific Rust function or closure.
(See [here]({{rootUrl}}/language/fn-ptr.md#bind-to-a-native-rust-function) for details on using
`FnPtr::from_fn` and `FnPtr::from_dyn_fn`).
```rust
// This is the pre-defined behavior for the 'Awesome' object type.
fn my_awesome_fn(ctx: NativeCallContext, args: &mut[&mut Dynamic]) -> Result<Dynamic, Box<EvalAltResult>> {
// Check number of arguments
if args.len() != 2 {
return Err("one argument is required, plus the object".into());
}
// Get call arguments
let x = args[1].try_cast::<i64>().map_err(|_| "argument must be an integer".into())?;
// Get mutable reference to the object map, which is passed as the first argument
let map = &mut *args[0].as_map_mut().map_err(|_| "object must be a map".into())?;
// Do something awesome here ...
let result = ...
Ok(result.into())
}
// Register a function to create a pre-defined object
engine.register_fn("create_awesome_object", || {
// Use an object map as base
let mut map = Map::new();
// Create a function pointer that binds to 'my_awesome_fn'
let fp = FnPtr::from_fn("awesome", my_awesome_fn)?;
// ^ name of method
// ^ native function
// Store the function pointer in the object map
map.insert("awesome".into(), fp.into());
Ok(Dynamic::from_map(map))
});
```
The [object map] can then be used just like any object-oriented object.
```rust
let obj = create_awesome_object();
let result = obj.awesome(42); // calls 'my_awesome_fn' with '42' as argument
```